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Tuesday, July 22, 2014
THE PUBLIC TEST REALM IS OPEN!
As we move towards testing out our bigger content drops, such as the upcoming Strain drop, we are going to be opening up a new server to test on called Nexus or Public Test Realm (PTR for short). When the PTR becomes available there are a few things that you should know about it:
The PTR will be located in the Dallas Data Center
As long as you have an Active WildStar subscription (NA or EU) you will be able to access the PTR.
Note: This required the team perform magical technical manipulations to make this possible.
“Boost” NPC's will be available in Nexus that will level you up and give you gear.
“Boost” NPC's will only be available for players who have earned a level 50 on a Live Realm before 6/12.
We typically take time stamps prior to when the next drop will hit the PTR. Example: Before Drop 2 hits the PTR, we'll take another time stamp.
We are planning on leaving the PTR up and available 24/7, similar to any other Realm, for the remainder of the time that Drop 1 (Strain) needs to be tested.
Do note that you shouldn't approach this server as a new “home” for an ongoing basis as we might have to take this Realm down at a moment's notice for updates.
Please consider the PTR a place to visit and check out some new exciting content, not live.
Character wipes may be needed on the PTR from time to time and your progress on this Realm may be lost, this is a fair warning!
In-game localization of Drop 1 will not be ready for Day 1 of PTR, but we work to make it available in a future update.
We've set up forums specifically for the Nexus Public Test Realm, they are:
Game Updates
Update notes for the PTR will live here
General Discussion
General talk about the PTR can take place here
Bug Reports
If you come across a bug, specific to the PTR content we'd appreciate you submitting them here!
Finally, the Team truly appreciates your early participation in finding and submitting any issues or bugs with the new Strain content you find while on Nexus. Thank you!
Sunday, July 13, 2014
What You Must Know To Buy Wow Gold - Mmomi.com
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Article Source: www.mmomi.com Email:sales@mmomi.com
Article Source: www.mmomi.com Email:sales@mmomi.com
Friday, July 11, 2014
Woowowgold Archivist: Talents have come full circle
(Woowowgold wow gold) - WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?
The Warlords of Draenor patch 6.0 notes have revealed the latest changes to WoW's ever-evolving talent system. Talents have remained a core system in WoW since its earliest days, the primary method that allows players to make their characters distinct.
In the beta for WoW and throughout vanilla, talent trees were a bit of a mess, as Archivist covered. Today, we'll examine how those early trees came to be expanded, refined, and then scrapped for a very different system. We'll also look at how Warlords is bringing back the earliest version of talent trees in a brand new way.
Article Source: http://www.woowowgold.com
Email:sales@woowowgold.com
Monday, June 16, 2014
Monday, March 24, 2014
Wednesday, February 12, 2014
Monday, February 10, 2014
PvP Power Nerfs in 5.3, and Other PvP Stuff for 5.4.
PVP Season 14 arrives with Patch 5.4, which means a few different things. First, Season 14 Grievous gear will become available. Elite versions of Season 14 Grievous will also be available as a mark of prestige for players that reach a personal rating of 2,000 and earn 27,000 Conquest Points over the course of the season, and the non-Elite pieces will no longer be a pre-requisite to purchase them. The prior season’s Season 13 Tyrannical gear will be available for purchase with Honor Points, while Season 12 Malevolent gear can now be crafted. Finally, equipping any pair of PvP trinkets from Season 12 or later will grant a 10% reduction in damage taken from other players.
As of Aug 27 patch 5.4 is still in the PTR, but here are the changes that are likely to happen when it goes live on Sept. 10.
Base Resilience now reduces damage players deal to others players by 72% (up from 65%). This gives damage (DPS) classes zero reason to gem for Resilience. Remember that PvP Power was nerfed in 5.3 (see below) and that the value of the PvP gems was cut in half in 5.3. They now provide stats at the same rate as Str or Int or Ag.
Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
Season 14 Grievous gear is now available. (What an awful name, but not as bad as “dreadful.”)
Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same, but the previous piece requirement has been removed. The Elite gear is just a cosmetic change, the gear isn’t actually “better” than the other gear.
Season 13 Tyrannical gear can now be purchased with Honor Points.
Season 12 Malevolent gear can now be crafted. For the Crafters: I assume the recipes will have to be researched and that previously learned “Dreadful” recipes will not be upgraded.
Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players. Note that this will give players a reason not to use PvE trinkets.
Arena: There’s been various changes to the Arena system. The most important part is that players will no longer need to create or join an Arena team to compete. Similar to the Rated Battleground system, players in a party of the appropriate size (even cross-realm!) can queue for an Arena bracket of the same size as their party (2v2, 3v3, or 5v5). Go here for more: Patch 5.4 Arena Update.
Here are the official 5.4 pvp patch notes.
There’ve been some changes to PvP in patch 5.3.
This will change your gearing, gemming, and maybe enchanting choices. It seems to me that this will make high level PvE gear valuable in some PvP situations, if it’s significantly higher level than the PvP gear that you have. Go raiding, get the hot gear, hop into the BGs and be competitive.
Resilience
Resilience has been removed from most PvP gear.
All characters now have a base Resilience of 65%.
Resilience gems and enchants will continue to be available. PvP gems have been nerfed by 50%. See below.
4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
Tauren Paladin in Brutal Gladiator gearPvP Power
PvP Power will remain exclusively on PvP gear.
PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400. Basically this means that PvP power is worth 2/3 of what it was before. Along with the PvP gem nerf this will give you good reason to use pure stat gems Vs PvP Power gems. Your 160 Int/Ag/Str will be worth much more than the 160 PvP Power on blue gems.
PvP Power bonus to healing is now based on class and specialization.
Healing specializations (eg: Resto Druid) receive a 100% bonus to healing from PvP Power.
Damage specializations (eg: Feral & Balance Druids) for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
All other specializations (eg: Guardian Druid) and classes (including tanking) receive a 40% bonus to healing from PvP Power.
Enchants and Gems
The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%. PvP Gems are now the same value as gems with your primary stats.
Stormy gems
Mystic gems
Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience. The Res. portion has been eliminated.
New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base Dancing Steel enchant, and requires a 2200 rating. The only difference is in the visual effect.
New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base Jade Spirit enchant, and requires a 2200 rating. The only difference is in the visual effect.
PvP Gear
Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
Misc.
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
Big Zokk Torquewrench has returned from his leave of absence.
Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
As of Aug 27 patch 5.4 is still in the PTR, but here are the changes that are likely to happen when it goes live on Sept. 10.
Base Resilience now reduces damage players deal to others players by 72% (up from 65%). This gives damage (DPS) classes zero reason to gem for Resilience. Remember that PvP Power was nerfed in 5.3 (see below) and that the value of the PvP gems was cut in half in 5.3. They now provide stats at the same rate as Str or Int or Ag.
Battle Fatigue now reduces healing for players that are engaged in PvP combat by 55% (up from 45%).
Season 14 Grievous gear is now available. (What an awful name, but not as bad as “dreadful.”)
Elite versions of Season 14 Grievous are now available as a mark of prestige for players that are able to attain a personal rating of 2000 and earn 27,000 Conquest Points in the current season. Pricing per piece remains the same, but the previous piece requirement has been removed. The Elite gear is just a cosmetic change, the gear isn’t actually “better” than the other gear.
Season 13 Tyrannical gear can now be purchased with Honor Points.
Season 12 Malevolent gear can now be crafted. For the Crafters: I assume the recipes will have to be researched and that previously learned “Dreadful” recipes will not be upgraded.
Equipping any pair of PvP trinkets from Season 12 or later will now grant a 10% reduction in damage taken from other players. Note that this will give players a reason not to use PvE trinkets.
Arena: There’s been various changes to the Arena system. The most important part is that players will no longer need to create or join an Arena team to compete. Similar to the Rated Battleground system, players in a party of the appropriate size (even cross-realm!) can queue for an Arena bracket of the same size as their party (2v2, 3v3, or 5v5). Go here for more: Patch 5.4 Arena Update.
Here are the official 5.4 pvp patch notes.
There’ve been some changes to PvP in patch 5.3.
This will change your gearing, gemming, and maybe enchanting choices. It seems to me that this will make high level PvE gear valuable in some PvP situations, if it’s significantly higher level than the PvP gear that you have. Go raiding, get the hot gear, hop into the BGs and be competitive.
Resilience
Resilience has been removed from most PvP gear.
All characters now have a base Resilience of 65%.
Resilience gems and enchants will continue to be available. PvP gems have been nerfed by 50%. See below.
4-piece PvP set bonus for all Season 12 and 13 armor sets that granted 1000 Resilience now grants 1000 PvP Power instead.
Tauren Paladin in Brutal Gladiator gearPvP Power
PvP Power will remain exclusively on PvP gear.
PvP Power conversion ratio to obtain 1% damage at level 90 has been changed from 265 to 400. Basically this means that PvP power is worth 2/3 of what it was before. Along with the PvP gem nerf this will give you good reason to use pure stat gems Vs PvP Power gems. Your 160 Int/Ag/Str will be worth much more than the 160 PvP Power on blue gems.
PvP Power bonus to healing is now based on class and specialization.
Healing specializations (eg: Resto Druid) receive a 100% bonus to healing from PvP Power.
Damage specializations (eg: Feral & Balance Druids) for Druids, Monks, Paladins, Priests, and Shamans receive a 70% bonus to healing from PvP Power.
All other specializations (eg: Guardian Druid) and classes (including tanking) receive a 40% bonus to healing from PvP Power.
Enchants and Gems
The amount of PvP Power and Resilience on gems and Mystic Cogwheel have been reduced by 50%. PvP Gems are now the same value as gems with your primary stats.
Stormy gems
Mystic gems
Glorious Tyranny weapon enchantment now grants 600 PvP Power instead of 400 PvP Power and 200 Resilience. The Res. portion has been eliminated.
New weapon enchantment: Bloody Dancing Steel is functionally equivalent to Dancing Steel, shares the same visual effect as Glorious Tyranny, costs a scroll of the base Dancing Steel enchant, and requires a 2200 rating. The only difference is in the visual effect.
New weapon enchantment: Spirit of Conquest is functionally equivalent to Jade Spirit, shares the same visual effect as Glorious Tyranny, costs a scroll of the base Jade Spirit enchant, and requires a 2200 rating. The only difference is in the visual effect.
PvP Gear
Tyrannical weapons no longer have a conquest-earned prerequisite to purchase them.
Tyrannical Gladiator’s Tabard and Tyrannical Gladiator’s Greatcloak are available as new prestige items at 2500 rating for 1000 Conquest Points.
Season 13 Tyrannical gear had their item levels increased to ilevel 496, up from ilevel 493. Weapons and shields/off-hand items remain unchanged at ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to ilevel 496, down from ilevel 512.
Misc.
Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
Big Zokk Torquewrench has returned from his leave of absence.
Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice) have returned after refitting their wares.
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